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"helge_h" <nomail@nomail> wrote:
> Mike Williams <nos### [at] econym demon co uk> wrote:
>
> > Most 2d paint programs work with integer values for the colour
> > components, which range from 0 to 255. To convert values like that to
> > POV floating point components, divide by 256.
>
> A tiny correction: you must divide by 255, not 256. The highest value is
> 255, and that corresponds to 1.0.
>
> H
Thanks all. These tips helped a lot (especially that colour tool).
One final thing, is it possible to use CMYK values in POVRay? The biggest
problem I was having was controlling the lightness and darkness of a
colour.
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